Heels Safe Houses

The Heels Safe Houses are a collection of purpose built, secret military installations owned and operated by the Heels Agency. They are contingency fall backs for Agents and Raiders to use in the case of mission error or complication, or simple emergency situation, as needed. Built to act as mini-armories, medical stations and even short term living quarters, the safe houses are equipped to deal with a variety of situations. There exact number and locations are a closely guarded secret held by Heels' leadership and need to know personnel. It is stated that most places the Agency has a stable presence have at least one safe house location. The majority of them are bunker style subterranean dwellings, but some others styles are known to exist.

Description
The typical Heels' Safe House is a self-contained, single room, reinforced bunker built to withstand heavy blasts safely, as well a hidden place for Agents and Raiders to lie low in times of crisis. Their exterior all differ widely so as to fit in seamlessly with the surrounding area and avoid suspicion, while their interiors share much of the same stylistic qualities and even the same furnishing layouts in some cases. Entrance is gained through an automated reveled hatch which is located in the nearby exterior. Each safe house comes with it's own filtrated air system for extreme cases and it's own independent power supply, both which come with a back up to natural ventilation or manual power respectively in case of failure.

The interiors are made up of thick, sterile plate walls that are fused together in slab sections, painted a matte white to help bring a brightness to the room with minimal lighting. Each wall has two florescent light boxes mounted to the wall and ceiling, enough to make the whole room visible. There is also a main passage leading to the only entrance/exit, which is approximately 10 meters and unlit except by exterior light when the hatch is open. Also included inside is a secret walk-in annex which is used to house a small armory, complete with enough weapons, ammo, and grenades for a full strike team's load out, as well as standard issue Agency tactical outfits and specialist agency suits. The controls for accessing this compartment are hidden within the safe house, once such place includes under the pool table frame.

The furnishings within the bunkers are sparse and functional, but modern. Including in basic kitchen functions and rations, a large corner sofa which doubles as bedding for up to 3 agents, tables/seating areas, simple decorations, as well as recreations such as a pool table and a bookcase of literature in the case of long term stays.

History
The history of the Heels Safe Houses is a pretty simple one. As important assets to the national security and global operations work the Heels Agency does, the need for these specialized bases as a way to provide back-up operational support grew alongside the Agency. More a practical tool than any kind of historic remnant, there is not much to say about their origins beyond the obvious.

One such Safe House, located on a remote island in Jamaica Bay of New York City, is thought to have some unidentified links to the B.R.A.S.S. Programme. Natasha Romanov was able to identify the signs of a Heels safe house that was long forgotten and expunged from Agency records within the batch of files Scout was able to retrieve to do with the programme. How or why it is linked or appeared in the files is unknown. It was secret knowledge that there even was a safe house in New York city before this.

Involvement
The Heels Safe Houses make appearances during Agents of Heels Contents at various times, and as a modularly designed generic environment, it has the potential to reappear in multiple media. So far, it's major involvements include:

Agents of Heels: Misadventures of Agent Romanov (AoH:MoAR)
During AoH: MoAR, Natasha Romanov discovers a forgotten safe house within New York City, located under the showers outhouse of an old abandoned prison camp in Jamaica Bay, through files she is supplied with during her investigations. Initially she keeps the location to herself, but when Catwoman is in need of a place to hide out from the monster (Subject 32) who is hunting her, Nat makes us of the forgotten safe house. Once the monster threat is resolved, the stubborn Catwoman refuses to leave the safe house until she can find someplace better to live, causing her and Nat to further butt heads.

Note: This appears in the side line events on the Good and Corrupt Nat paths of AoH:MoAR.

Notable Associations
Across the beWilderverse, a number of notable people and have been associated with one or more of the safe house locations. The following includes a list of characters with significant links to location assets.

Notable Characters

 * Natasha Romanov.
 * Catwoman, Brief Resident of the Jamaica Bay location.
 * General Frank Miller, Overseer of safe house locations.

Notable Objects

 * Catwoman's Agency style professional cat suit was obtained from the Jamaica Bay safe house's armory.